• DevBlog

    Conceptualization of Haunted House Flipper

    The original design of my early game pitch helped facilitate the ground work for the project our development team is currently working on. My background as an artist, and the research knowledge I gained with three years of art history, helped guide me through the conception process with insight into different cultures throughout history. I was inspired by 19th century Victorian society with its stuffiness, contradictions and scientific absurdity as well as the visual aesthetics of liithographs and etchings. My goal was to keep the concept historically acurate with a touch of exaggerated, cultural staples. At the beginning, the pitch idea revolved around a “who done it” murder mystery set…