• Uncategorized

    A new system has joined?

    To wrap up this semester soon we will be showcasing our Prototype of a system we are thinking of integrating into Haunted House Flipper. The system we are prototyping is a Game Object Management System. For this system we bill be integrating SQL lite into the Unity game engine, as well as mock sets of prefabs. This will allow us to test out our system to see how feasible/modular this set up is. The purpose of this system is to facilitate easy modifications of our game objects. We foresee this system lighten our load to enable us to produce faster features and effects. Customization will be done within a custom…

  • DevBlog

    Conceptualization of Haunted House Flipper

    The original design of my early game pitch helped facilitate the ground work for the project our development team is currently working on. My background as an artist, and the research knowledge I gained with three years of art history, helped guide me through the conception process with insight into different cultures throughout history. I was inspired by 19th century Victorian society with its stuffiness, contradictions and scientific absurdity as well as the visual aesthetics of liithographs and etchings. My goal was to keep the concept historically acurate with a touch of exaggerated, cultural staples. At the beginning, the pitch idea revolved around a “who done it” murder mystery set…

  • DevBlog

    Haunted House Flipper Milestones

    Our team has already had an idea of when our game, Haunted House Flipper, will be ready for launch. Before launch, however, we have a few goals in mind to prepare the game on schedule. Our timeline of what we plan to achieve with this game is shown down below May 6th – Start production June 3rd – Alpha release July 8th – Beta release August 5th – Vertical slice release August 16th – Game wrap-up This timeline may change over the course of development, as expectancy’s may occur. Please note, our alpha and beta versions will be internal, meaning only the developers of Haunted House Flipper will be able…

  • DevBlog

    So, what’s this, then?

    We decided to launch a web site for our debut game, which is also our capstone project in post-grad game development and design at Sheridan College. Keeping up with a dev and design blog can be tricky with a workload like ours, but I think it might be a much-needed relief valve for talking about (okay, griping about) challenges and poking fun at ourselves and the game. At the end of Fall Term in 2018, our entire cohort of fifteen designers and fifteen developers made game pitches to the group, and of the thirty games pitched, seven were selected to be made. Four of us — two designers and two…